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Go SDK

The official Go SDK for SnerdMQ. Provides both a thin-client SDK (snerdmq-go) and an embedded library (snerd-go).

Go Reference

Installation

1. Install the module:

go get github.com/speed-nerd/snerdmq-go

2. Download the Rust engine:

go run github.com/speed-nerd/snerdmq-go/cmd/snerdmq-install@latest

Quickstart

package main

import (
    "context"
    "fmt"
    "github.com/speed-nerd/snerdmq-go"
)

func main() {
    queue, err := snerdmq.NewSnerdQueue()
    if err != nil {
        panic(err)
    }

    // Register a handler
    queue.RegisterHandler("send_email", func(ctx context.Context, data map[string]interface{}) error {
        fmt.Printf("Sending email to %s...\n", data["to"])
        return nil  // Return error to trigger retry
    })

    // Start listening (non-blocking)
    queue.StartListening()

    // Enqueue a job
    queue.Enqueue(
        "email-123", "send_email",
        map[string]interface{}{"to": "user@example.com"},
        3,    // max retries
        0.5,  // retry after hours
        "", 0, // rate limit group, max per minute
        nil, nil, nil, nil, nil, nil,
    )

    // Handle permanently failed tasks
    queue.RegisterMaxRetryHandler("send_email", func(ctx context.Context, data map[string]interface{}) error {
        fmt.Printf("Failed after all retries: %v\n", data)
        return nil
    })

    sigs := make(chan os.Signal, 1)
    signal.Notify(sigs, syscall.SIGINT, syscall.SIGTERM)
    <-sigs
    queue.Shutdown()
}

API Reference

NewSnerdQueue(config?)

Creates a new queue instance.

queue, _ := snerdmq.NewSnerdQueue()
// Or with a custom storage directory:
queue, _ := snerdmq.NewSnerdQueue(snerdmq.SnerdQueueConfig{
    StoragePath: "/custom/path",
})

queue.RegisterHandler(taskType, handler)

Registers a handler function for a task type.

queue.Enqueue(...)

Enqueues a new background job with positional arguments:

queue.Enqueue(
    taskId,             // string
    taskType,           // string
    data,               // map[string]interface{}
    maxRetries,         // int
    retryAfterHours,    // float64
    rateLimitGroup,     // string
    maxPerMinute,       // int
    autoDedupe,         // *bool
    urgencyScore,       // *float64
    executeAt,          // interface{} (string or time.Time)
    cron,               // *string
    webhookUrl,         // *string
    maxExecutionSeconds, // *int
)

queue.RegisterMaxRetryHandler(taskType, handler)

Registers a handler for permanently failed tasks (Dead Letter Queue).

queue.StartDashboard(port)

Starts the built-in React dashboard.

queue.YieldProgress(ctx, message)

Streams a progress update from within a handler.

queue.Shutdown()

Gracefully shuts down the queue and background daemon.

Embedded Library: snerd-go

For pure Go applications that don't need the Rust daemon, use the embedded library:

go get github.com/speed-nerd/snerd-go

This provides native Go queue orchestration without spawning a child process.

Queue Topology

Recommended: one queue, all job types (singleton). Each SDK client spawns its own Rust daemon and exclusively owns its storage directory (.snerdata by default). Register every job type on one client and serve a single shared dashboard:

queue, _ := snerdmq.NewSnerdQueue()

// Two job types sharing the same queue, daemon, and dashboard
queue.RegisterHandler("process_image", func(ctx context.Context, data map[string]interface{}) error {
    fmt.Printf("Processing image: %v\n", data["image_id"])
    return nil
})
queue.RegisterHandler("send_otp_email", func(ctx context.Context, data map[string]interface{}) error {
    fmt.Printf("Sending OTP to: %v\n", data["to"])
    return nil
})

queue.StartDashboard(8080) // one dashboard shows every job type

All job types share the same job log, retry/DLQ pipeline, rate-limit state, and stats.

One queue per storage directory

The daemon takes an exclusive OS-level lock on its storage directory at startup. A second client on the same storage fails fast ("Another daemon is already running on storage ...") instead of double-executing jobs. This also applies across processes — multi-worker deployments need one storage directory per worker.

Need isolation between workloads? Give each queue its own storage directory — they become fully independent engines (own job log, rate limits, dashboard on its own port):

images, _ := snerdmq.NewSnerdQueue(snerdmq.SnerdQueueConfig{StoragePath: ".snerdata-images"})
emails, _ := snerdmq.NewSnerdQueue(snerdmq.SnerdQueueConfig{StoragePath: ".snerdata-emails"})

images.StartDashboard(8080)
emails.StartDashboard(8081)

Distributed Scaling

Scaling horizontally means one queue per server, each with its own storage — the load balancer routes requests, and every server processes the jobs it enqueued:

// Each server runs its own daemon on its own storage dir (local disk works fine)
queue, _ := snerdmq.NewSnerdQueue(snerdmq.SnerdQueueConfig{
    StoragePath: "/var/data/snerd",
})

A shared network drive (AWS EFS or NFS) is still a good home for that storage when a single instance needs durable state across container restarts.

Advanced Orchestration (v0.3.0 Features)

SnerdMQ v0.3.0 introduced powerful new primitives for managing complex background jobs. Below are realistic, production-like scenarios showing how to utilize these features in Go:

// 1. Sharded Queues
// Context: A developer needs to scale their deployment across 4 servers to handle massive load, but they don't want to use Redis.
// How to use: Tell the daemon how many shards to claim on boot. The queue handles the OS-level locking automatically.

queue := snerd.NewQueue(snerd.QueueOptions{
    MaxLocalShards: 4,
})
// 2. Worker Pools
// Context: A system has both slow AI generation tasks and fast transactional emails. We want to prevent AI tasks from starving the email workers.

// Enqueue an AI task to a dedicated pool
aiPool := "ai-pool"
queue.Enqueue("ai-gen-123", "ai_generation", map[string]interface{}{"prompt": "A majestic horse"}, 3, 0.0, "", 0, nil, nil, nil, nil, nil, nil, &aiPool, nil)

// Enqueue an email task to a fast, urgent pool
urgentPool := "urgent"
queue.Enqueue("email-123", "send_email", map[string]interface{}{"to": "user@example.com"}, 3, 0.0, "", 0, nil, nil, nil, nil, nil, nil, &urgentPool, nil)
// 3. Job Chaining (DAGs)
// Context: A video processing pipeline where a video must be transcoded, then uploaded to S3, and finally an email notification must be sent.

// Step 1: Transcode
queue.Enqueue("transcode-1", "transcode_video", map[string]interface{}{"file": "raw.mp4"}, 3, 0.0, "", 0, nil, nil, nil, nil, nil, nil, nil, nil)

// Step 2: Upload (Waits for Step 1)
queue.Enqueue("upload-1", "upload_s3", map[string]interface{}{"file": "processed.mp4"}, 3, 0.0, "", 0, nil, nil, nil, nil, nil, nil, nil, []string{"transcode-1"})

// Step 3: Notify (Waits for Step 2)
queue.Enqueue("notify-1", "send_email", map[string]interface{}{"status": "done"}, 3, 0.0, "", 0, nil, nil, nil, nil, nil, nil, nil, []string{"upload-1"})
// 4. Cron & Scheduled Jobs
// Context: A system needs to run a database cleanup script every night at midnight.

cronExpr := "0 0 * * *"
queue.Enqueue("db-cleanup", "cleanup_job", map[string]interface{}{"table": "sessions"}, 3, 0.0, "", 0, nil, nil, nil, &cronExpr, nil, nil, nil, nil)
// 5. Hard Timeouts
// Context: A background worker is making an HTTP request to a flaky third-party API that might hang indefinitely. We forcefully kill it if it runs over 5 minutes.

maxExec := 300
queue.Enqueue("api-fetch-1", "fetch_data", map[string]interface{}{"endpoint": "/sync"}, 3, 0.0, "", 0, nil, nil, nil, nil, nil, &maxExec, nil, nil)
// 6. Webhook Callbacks
// Context: A developer is using AWS Lambda or Vercel Serverless functions and wants SnerdMQ to trigger the function via an HTTP POST request rather than running a local worker.

webhook := "https://api.example.com/webhook/snerdmq"
queue.Enqueue("serverless-job", "resize_image", map[string]interface{}{"img": "cat.jpg"}, 3, 0.0, "", 0, nil, nil, nil, nil, &webhook, nil, nil, nil)
// 7. The Dead Letter Queue (DLQ)
// Context: A task has failed its maximum number of retries (e.g., the SendGrid API is down for hours). The developer needs to catch this to alert the team on Slack.

queue.RegisterMaxRetryHandler("send_email", func(data interface{}) {
    fmt.Printf("Task permanently failed! Alerting Slack with data: %v
", data)
})

Architecture Best Practices

When building production applications with SnerdMQ, it is recommended to initialize the queue as a Singleton, isolate your domain workers into separate files/functions, use Dead Letter Queues (DLQ) for failed tasks via RegisterMaxRetryHandler, and ensure manual graceful shutdown. The embedded Dashboard UI can also be easily served from the same instance.

package main

import (
    "context"
    "log"
    "os"
    "os/signal"
    "syscall"
    snerdmq "github.com/speed-nerd/snerdmq-go"
)

var queue *snerdmq.SnerdQueue

func initEmailWorkers() {
    queue.RegisterHandler("send_email", func(ctx context.Context, data map[string]interface{}) error {
        log.Printf("Sending email to %s...", data["email"])
        return nil
    })
    queue.RegisterMaxRetryHandler("send_email", func(ctx context.Context, data map[string]interface{}) error {
        log.Printf("Email to %s failed permanently. Dead letter processing...", data["email"])
        return nil
    })
}

func initImageWorkers() {
    queue.RegisterHandler("process_image", func(ctx context.Context, data map[string]interface{}) error {
        log.Printf("Processing image %s...", data["imageId"])
        return nil
    })
}

func main() {
    queue = snerdmq.NewSnerdQueue(snerdmq.SnerdQueueOptions{ StoragePath: "./.snerdata" })

    initEmailWorkers()
    initImageWorkers()

    queue.StartDashboard(8080)

    if err := queue.StartListening(); err != nil {
        log.Fatalf("Failed to start daemon: %v", err)
    }

    // Wait for termination signal
    sigChan := make(chan os.Signal, 1)
    signal.Notify(sigChan, os.Interrupt, syscall.SIGTERM)
    <-sigChan

    // Manually shut down the queue safely
    queue.Shutdown()
}